Yeah, people still like to cavil about the "Cat-Eye Link" era of
Zelda animation, and while it's not my favorite (I've always been partial to the grittier ones like
Twilight Princess) art style, it's light and airy and fun, and I can appreciate that. It's probably good that Nintendo's experimented with so many artistic worlds for the series. But I don't get the backlash, either; Link's Awakening is meant to be a feverish dream, and the vividness of the remaster gave to the game the dreamlike quality I felt it deserved. I played the original not too long ago, and didn't find the game mechanics that tiresome; granted, there are always things to be tweaked when games are brought into modernity. The menus in the remastered version are actually works of art; I remember commenting on them to some friends. But I like small details like that. (Even Link's dead, squaloid eyes.)
"There is no such thing on earth as an uninteresting subject; the only thing that can exist is an uninterested person."
- G.K. Chesterton