Zelda News

Posted by hennethannun on
URL: http://the-architecture-of-the-legend-of-zelda.345.s1.nabble.com/Zelda-News-tp20.html

http://www.ign.com/articles/2017/12/27/zelda-breath-of-the-wild-director-producer-discuss-speedruns-shrine-skips

"With so much freedom and so many potential solutions, we asked Aonuma if his experiences watching Breath of the Wild videos have impacted his thinking for future Zelda games, or if he’d rather return to a more linear design.

'You know, I can't speak to what other people, other companies will do in their own games, but I think for me, especially just in terms of the Zelda series, the incredible freedom that this game offers you and how well that's been received … to me, it means that freedom, that level of freedom is something that needs to be maintained in Zelda games going forward. My eyes have been opened to how important that is,' Aonuma said."

What are people's preferences, in terms of open-world v. linear games? I know quite a number of people felt as though Breath of the Wild failed to strike the appropriate balance between the two (myself included), but now it seems that it is the intention of the development team to continue with an open-world design scheme for the future. I'm pretty skeptical of the whole enterprise, but, of course, there are many other game factors that mix into the equation.

Is there a proper balance, and, if so, what is it?
"There is no such thing on earth as an uninteresting subject; the only thing that can exist is an uninterested person."

- G.K. Chesterton